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    Class GameParameterAsset

    Inheritance
    object
    Object
    ScriptableObject
    CatalogItemAsset
    GameParameterAsset
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    CatalogItemAsset.displayName
    CatalogItemAsset.key
    CatalogItemAsset.catalog
    CatalogItemAsset.GetTags()
    CatalogItemAsset.GetTags(ICollection<TagAsset>)
    CatalogItemAsset.GetDetails()
    CatalogItemAsset.GetDetails(ICollection<BaseDetailAsset>)
    CatalogItemAsset.GetDetail<TDetailAsset>()
    CatalogItemAsset.FindTag(string)
    CatalogItemAsset.HasTag(TagAsset)
    CatalogItemAsset.HasTag(string)
    CatalogItemAsset.GetStaticProperties()
    CatalogItemAsset.Awake()
    CatalogItemAsset.AwakeDefinition()
    CatalogItemAsset.OnBeforeItemSerialize()
    CatalogItemAsset.OnAfterItemDeserialize()
    CatalogItemAsset.DeserializeListsToDictionary<TKey, TValue>(List<TKey>, List<TValue>, Dictionary<TKey, TValue>)
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.GameFoundation.DefaultCatalog
    Assembly: solution.dll
    Syntax
    public class GameParameterAsset : CatalogItemAsset, ISerializationCallbackReceiver

    Methods

    Name Description
    ConfigureItem(CatalogBuilder)

    Configures a specified builder with the specifics of this item.

    Extension Methods

    CatalogItemAssetUtility.AddDetail<TDetailAsset>(CatalogItemAsset)
    CatalogItemAssetUtility.AddStaticProperty(CatalogItemAsset, string, Property)
    CatalogItemAssetUtility.AddTag(CatalogItemAsset, TagAsset)
    CatalogItemAssetUtility.RemoveTag(CatalogItemAsset, TagAsset)
    CatalogItemAssetUtility.SetDisplayName(CatalogItemAsset, string)
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