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    Class CentralAutomationController

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    CentralAutomationController
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.AutomatedQA
    Syntax
    public class CentralAutomationController : MonoBehaviour

    Properties

    Initialized

    Declaration
    public static bool Initialized { get; set; }
    Property Value
    Type Description
    Boolean

    Instance

    Declaration
    public static CentralAutomationController Instance { get; }
    Property Value
    Type Description
    CentralAutomationController

    Methods

    AddAutomator(Type)

    Declaration
    public Automator AddAutomator(Type AutomatorType)
    Parameters
    Type Name Description
    Type AutomatorType
    Returns
    Type Description
    Automator

    AddAutomator(AutomatorConfig)

    Declaration
    public Automator AddAutomator(AutomatorConfig config)
    Parameters
    Type Name Description
    AutomatorConfig config
    Returns
    Type Description
    Automator

    AddAutomator<T>()

    Declaration
    public T AddAutomator<T>()
        where T : Automator
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    AddAutomator<T>(T)

    Declaration
    public T AddAutomator<T>(T prefab)
        where T : Automator
    Parameters
    Type Name Description
    T prefab
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    AddAutomator<T>(AutomatorConfig)

    Declaration
    public T AddAutomator<T>(AutomatorConfig config)
        where T : Automator
    Parameters
    Type Name Description
    AutomatorConfig config
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    Exists()

    Declaration
    public static bool Exists()
    Returns
    Type Description
    Boolean

    GetAllAutomators()

    Declaration
    public List<Automator> GetAllAutomators()
    Returns
    Type Description
    List<Automator>

    GetAutomator<T>()

    Declaration
    public T GetAutomator<T>()
        where T : Automator
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    GetAutomators<T>()

    Declaration
    public List<T> GetAutomators<T>()
        where T : Automator
    Returns
    Type Description
    List<T>
    Type Parameters
    Name Description
    T

    IsAutomationComplete()

    Declaration
    public bool IsAutomationComplete()
    Returns
    Type Description
    Boolean

    Reset()

    Declaration
    public void Reset()

    ResetAutomators()

    Declaration
    public void ResetAutomators()

    Run(AutomatedRun.RunConfig)

    Declaration
    public void Run(AutomatedRun.RunConfig runConfig = null)
    Parameters
    Type Name Description
    AutomatedRun.RunConfig runConfig
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