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    Namespace UnityEditor.AddressableAssets.Build

    Classes

    AddressableAssetBuildResult

    Contains information about the status of the build.

    AddressablesContentState

    Data stored with each build that is used to generated content updates.

    AddressablesDataBuilderInput

    Data builder context object for Addressables.

    AddressablesPlayModeBuildResult

    Build result for entering play mode in the editor.

    AddressablesPlayerBuildResult

    Build result for building the player.

    AnalyzeSystem

    Static system to manage Analyze functionality.

    BuildScript

    Entry point to set callbacks for builds.

    BuildUtility

    Utility class for the Addressables Build Content process.

    CachedAssetState

    The Cached Asset State of an Addressable Asset.

    CachedBundleState

    Cached state of asset bundles.

    ContentUpdateScript

    Contains methods used for the content update workflow.

    FileRegistry

    Use to contain files created during a build.

    LinkXmlGenerator

    This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.

    SceneManagerState

    Serializable object that can be used to save and restore the state of the editor scene manager.

    Structs

    AssetState

    The given state of an Asset. Represented by its guid and hash.

    ContentUpdateScript.ContentUpdateContext

    Contains build information used for updating assets.

    Interfaces

    IDataBuilder

    Builds objects of type IDataBuilderResult.

    IDataBuilderResult

    The result of IDataBuilder.Build.

    Enums

    MonoScriptBundleNaming

    Naming conventions for the monoscript bundle name prefix.

    ShaderBundleNaming

    Naming conventions for the built-in shader bundle name prefix.

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