Class FileRegistry
Use to contain files created during a build.
Namespace: UnityEditor.AddressableAssets.Build
Syntax
public class FileRegistry : object
Constructors
Name | Description |
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FileRegistry() | Initializes a new file registry instance. |
Methods
Name | Description |
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AddFile(String) | Adds a file path to our set of file paths. |
GetFilePathForBundle(String) | Given a bundle name, determine the file path for the bundle. |
GetFilePaths() | Retrieves all the stored file paths. |
RemoveFile(String) | Removes a file path from our set of file paths. |
ReplaceBundleEntry(String, String) | Replace an entry in the File Registry with a new bundle name. |