Class ContentUpdateScript
Contains methods used for the content update workflow.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build
Assembly: Unity.Addressables.Editor.dll
Syntax
public static class ContentUpdateScript
Fields
| Name | Description |
|---|---|
| GroupFilterFunc | Functor to filter AddressableAssetGroups during content update. If the functor returns false, the group is excluded from the update. |
Methods
| Name | Description |
|---|---|
| BuildContentUpdate(AddressableAssetSettings, string) | Builds player content using the player content version from a specified cache file. |
| CreateContentUpdateGroup(AddressableAssetSettings, List<AddressableAssetEntry>, string) | Create a new AddressableAssetGroup with the items and mark it as remote. |
| GatherModifiedEntries(AddressableAssetSettings, string) | Get all modified addressable asset entries in groups that have BundledAssetGroupSchema and ContentUpdateGroupSchema with static content enabled. This includes any Addressable dependencies that are affected by the modified entries. |
| GatherModifiedEntriesWithDependencies(AddressableAssetSettings, string) | Get a Dictionary of all modified values and their dependencies. Dependencies will be Addressable and part of a group with static content enabled. |
| GetContentStateDataPath(bool) | Gets the path of the cache data from a selected build. |
| LoadContentState(string) | Loads cache data from a specific location |
| SaveContentState(List<ContentCatalogDataEntry>, string, List<AddressableAssetEntry>, IDependencyData, string, string) | Save the content update information for a set of AddressableAssetEntry objects. |
| SaveContentState(List<ContentCatalogDataEntry>, string, List<AddressableAssetEntry>, IDependencyData, string, string, List<CachedAssetState>) | Save the content update information for a set of AddressableAssetEntry objects. |
| SaveContentState(string, List<AddressableAssetEntry>, IDependencyData, string, string) | Save the content update information for a set of AddressableAssetEntry objects. |