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    Struct ContentUpdateScript.ContentUpdateContext

    Contains build information used for updating assets.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.AddressableAssets.Build
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    public struct ContentUpdateScript.ContentUpdateContext

    Fields

    Name Description
    BundleToInternalBundleIdMap

    The mapping of a bundle's name to its internal bundle id.

    ContentState

    Stores the cached build data.

    GuidToPreviousAssetStateMap

    The mapping of an asset's guid to its cached asset state.

    IdToCatalogDataEntryMap

    The mapping of an asset's or bundle's internal id to its catalog entry.

    PreviousAssetStateCarryOver

    The list of asset state information gathered from the previous build.

    Registry

    Stores the paths of the files created during a build.

    WriteData

    Stores the asset bundle write information.

    In This Article
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