docs.unity3d.com
    Show / Hide Table of Contents

    Class AutoPerfUI

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    AutoPerfUI
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Global Namespace
    Syntax
    public class AutoPerfUI : MonoBehaviour

    Fields

    avgCPUTime

    Declaration
    public Text avgCPUTime
    Field Value
    Type Description
    UnityEngine.UI.Text

    avgFrameTime

    Declaration
    public Text avgFrameTime
    Field Value
    Type Description
    UnityEngine.UI.Text

    avgGPUTime

    Declaration
    public Text avgGPUTime
    Field Value
    Type Description
    UnityEngine.UI.Text

    CPUBound

    Declaration
    public GameObject CPUBound
    Field Value
    Type Description
    GameObject

    cpuLevel

    Declaration
    public Text cpuLevel
    Field Value
    Type Description
    UnityEngine.UI.Text

    GPUBound

    Declaration
    public GameObject GPUBound
    Field Value
    Type Description
    GameObject

    gpuLevel

    Declaration
    public Text gpuLevel
    Field Value
    Type Description
    UnityEngine.UI.Text

    NoWarning

    Declaration
    public GameObject NoWarning
    Field Value
    Type Description
    GameObject

    stateText

    Declaration
    public Text stateText
    Field Value
    Type Description
    UnityEngine.UI.Text

    targetBN

    Declaration
    public PerformanceBottleneck targetBN
    Field Value
    Type Description
    PerformanceBottleneck

    TargetFrameRateBound

    Declaration
    public GameObject TargetFrameRateBound
    Field Value
    Type Description
    GameObject

    tempBackground

    Declaration
    public Image tempBackground
    Field Value
    Type Description
    UnityEngine.UI.Image

    tempLevel

    Declaration
    public Text tempLevel
    Field Value
    Type Description
    UnityEngine.UI.Text

    tempTrend

    Declaration
    public Text tempTrend
    Field Value
    Type Description
    UnityEngine.UI.Text

    Throttling

    Declaration
    public GameObject Throttling
    Field Value
    Type Description
    GameObject

    ThrottlingImminent

    Declaration
    public GameObject ThrottlingImminent
    Field Value
    Type Description
    GameObject

    UnknownBound

    Declaration
    public GameObject UnknownBound
    Field Value
    Type Description
    GameObject
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023