LocalizedReference
class in
Unity.Localization
/
Inherits from:UIElements.CustomBinding
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Description
The serializable base for a reference into a localization table, pairing a table collection with an optional locale override.
A LocalizedReference identifies the TableReference to resolve against and,
optionally, the LocalizedReference.LocaleOverride to resolve in. When no override is set, the reference resolves in the locale
selected on LocalizationSettings. Concrete subclasses resolve either a whole table
(LocalizedTable) or a single entry within one (LocalizedEntry<T0>, along with the
LocalizedString and LocalizedAsset<T0> types built on it). Resolution goes through the
ResourceDatabase provider chain, so lookups are asynchronous by default; set
LocalizationSettings.PreferredLoading to LoadingPreference.Synchronous to resolve
synchronously when the value is available.
Store a reference in a serialized field to expose it in the Inspector, then read the localized value at runtime.
Additional resources: LocalizedString, LocalizedAsset<T0>, LocalizedTable, ResourceDatabase, TableReference
<para>Configure a reference through the derived <see cref="Unity.Localization.LocalizedString" /> type and choose the locale it resolves in.</para>
using Unity.Localization;
using UnityEngine;
namespace Unity.Localization.Samples
{
public class LocalizedReferenceConfigureExample
{
public void Configure()
{
var reference = new LocalizedString();
reference.TableReference = "My Strings";
reference.TableEntryReference = "HELLO";
reference.LocaleOverride = new LocaleIdentifier("fr");
}
}
}
Properties
| Property |
Description |
| EnableFallback |
Whether to walk the locale fallback chain when the resolving locale has no value for this reference.
|
| HasLocaleOverride |
Whether a locale override is set on this reference.
|
| IsEmpty |
Whether this reference is unset and resolves to no value.
|
| LocaleOverride |
The locale used to resolve this reference instead of the locale selected in the project settings.
|
| TableReference |
The localization table collection that this reference resolves against.
|
Public Methods
| Method |
Description |
| OnActivated |
Starts resolving the reference when it becomes active on an element.
|
| OnDeactivated |
Stops resolving the reference once it is no longer active on any element.
|
| Update |
Writes the resolved value to the bound field.
|
Protected Methods
| Method |
Description |
| ForceUpdate |
Called when the reference changes so subclasses can refresh any live listeners.
|
| ResolveOverrideLocale |
Resolves the override locale from the project settings for subclasses to pass to the resource database.
|
Inherited Members
Properties
| Property | Description |
| isDirty |
When set to true, the binding instance updates during the next update cycle.
When set to false, the binding instance updates only if a change is detected.
|
| updateTrigger |
When set to BindingUpdateTrigger.EveryUpdate, the binding instance updates in every update, regardless of the
data source version.
|
Public Methods
| Method | Description |
| MarkDirty |
Notifies the binding system to process this binding.
|
| OnDataSourceChanged |
Called when the resolved data source of a binding changes.
|