Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

LocalizedReference.ForceUpdate

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Declaration

protected void ForceUpdate();

Description

Called when the reference changes so subclasses can refresh any live listeners.

The base implementation does nothing. Subclasses such as LocalizedString and LocalizedAsset<T0> override this to re-resolve the value and push it to their change events. It runs whenever a property setter on the reference assigns a new value.