Resources for using shaders such as Lit, Simple Lit and Baked Lit in the Universal Render Pipeline (URP).
| Page | Description |
|---|---|
| Shading models | Understand how a shading model defines the color of a Material based on the surface orientation, the direction of the viewer, and lighting. |
| Choose a prebuilt shader | Choose a shader based on the artistic direction and performance budget of your project. |
| Assign a shader to a material | Set a shader for a material. |
| Assign a channel-packed texture to a material | Use a single RGBA texture for the metallic, smoothness, and occlusion properties in the Lit or Complex Lit shader. |
| Reduce shader variants | Check how many shader variants your build has, and disable features to strip shader variants. |
| Shader Material Inspector reference | Explore the properties of the Shader Material Inspector window in URP. |
| Shader Graph material Inspector reference | Explore the properties of the Shader Graph material Inspector window in URP. |