Version: Unity 6.7 Alpha (6000.7)
Language : English
Secondary Maps (Detail Maps) and Detail Mask
Shading models in URP

Prebuilt shaders in URP

Resources for using shaders such as Lit, Simple Lit and Baked Lit in the Universal Render Pipeline (URP).

Page Description
Shading models Understand how a shading model defines the color of a Material based on the surface orientation, the direction of the viewer, and lighting.
Choose a prebuilt shader Choose a shader based on the artistic direction and performance budget of your project.
Assign a shader to a material Set a shader for a material.
Assign a channel-packed texture to a material Use a single RGBA texture for the metallic, smoothness, and occlusion properties in the Lit or Complex Lit shader.
Reduce shader variants Check how many shader variants your build has, and disable features to strip shader variants.
Shader Material Inspector reference Explore the properties of the Shader Material Inspector window in URP.
Shader Graph material Inspector reference Explore the properties of the Shader Graph material Inspector window in URP.

Additional resources

Secondary Maps (Detail Maps) and Detail Mask
Shading models in URP