Version: Unity 6.7 Alpha (6000.7)
Language : English
Unlit shader graph reference for URP
Standard Shader in the Built-In Render Pipeline

Prebuilt shaders in the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Resources for using the Standard Shader, Standard Particle Shaders, or the Autodesk Interactive shader in the Built-In Render Pipeline.

Page Description
Standard Shader Resources for using the Standard Shader to render real-world objects such as stone, wood, glass, plastic and metal.
Particle shaders Resources for using the Standard Particle Shaders to render a variety of particle effects.
Autodesk Interactive shader The Autodesk Interactive shader replicates the Interactive PBS shader available in Autodesk® 3DsMax and Autodesk® Maya.
Replace shaders at runtime Change the shader that a camera uses to render certain geometry at runtime.

Additional resources

Unlit shader graph reference for URP
Standard Shader in the Built-In Render Pipeline