Version: Unity 6.7 Alpha (6000.7)
Language : English
Introduction to lighting in the Universal Render Pipeline
View and control a light from its perspective in URP

Light limits in URP

If you use the default Forward rendering pathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
See in Glossary
, the Universal Render Pipeline (URP) has a maximum of 9 lights for each GameObject:

  • 1 Main Light, which is a per-pixel light by default. This is the main Directional Light in your scene, or the brightest light.
  • 8 Additional Lights, which are also per-pixel lights by default. You can set them as per-vertex lights instead.

For more information about per-pixel and per-vertex lights, refer to Per-pixel and per-vertex lights.

There are also the following limits per camera:

  • Desktop and console platforms: 256 Additional Lights
  • Mobile platforms: 32 Additional Lights.
  • OpenGL ES 3.0 and earlier: 16 Additional Lights.

The Main Light is always visible per camera.

To add more lights per object or per camera, use the Forward+ or Deferred rendering paths instead. For more information, refer to Choose a rendering path in URP.

Additional resources

Introduction to lighting in the Universal Render Pipeline
View and control a light from its perspective in URP