Version: Unity 6.7 Alpha (6000.7)
Language : English
Types of Light component
Place Light components

Per-pixel and per-vertex lights

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

If you use the default Forward rendering path, each realtime Light component can be one of the following types:

  • A per-pixel light, which lights each pixel of an object accurately.
  • A per-vertex light, which lights each vertex of an object accurately. Unity interpolates lighting for the pixels between vertices.

Per-pixel lights give more accurate results but reduce performance.

The Built-In Render Pipeline also sets some lights as Spherical Harmonic (SH) per-vertex lights, which are the least accurate but render the fastest.

For more information, refer to the following:

Additional resources

Types of Light component
Place Light components