Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources for using the Standard Particle Shaders to render a variety of particle effects.
| Page | Description |
|---|---|
| Create a particle material | Choose a type of Standard Particle Shader, and assign it to a material. |
| Standard Particle Shaders Material Inspector window reference | Reference for the Standard Particle Shaders. |
| Custom data streams in Particle Systems | Resources on implementing custom data streams in your Particle System particle rendering shader setup. |
| Particle System optimization | Resources for improving the performance of your particle systems, and decreasing the computational time required to produce them. |