Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Use Tree Editor to design trees directly within the Unity Editor. You can create trees from scratch, or by duplicating existing trees. You can also create a tree or leaves from imported meshes.
For most uses, the SpeedTree Modeler replaces the Tree Editor. For backward compatibility with content created before SpeedTree was introduced, use Tree Editor.
Tree Editor works only with the Built-In Render Pipeline. For the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP), import from SpeedTree.
| Topic | Description |
|---|---|
| Tree Editor concepts | Learn about the basic concepts of trees. |
| Shaders and the Ambient-Occlusion folder | Which shaders to use, and where to save your tree assets. |
| Design a tree | Design a tree using the Tree Editor. Add materials, colliders, and wind. |
| Create trees and leaves from meshes | Create a tree or leaves from an imported mesh. |
| Performance tips for trees | Improve the performance of your trees. |
| Tree Hierarchy view UI reference | UI reference for the Tree Hierarchy view. |
| Root node reference | Properties of the tree root node. |
| Branch group reference | Properties of tree branches and fronds. |
| Leaf group reference | Properties of tree leaves. |