Version: Unity 6.7 Alpha (6000.7)
Language : English
Create trees and leaves from meshes
Tree Hierarchy view UI reference

Performance tips for trees

To improve the performance of trees:

  • Performance depends on the polygon count of your tree model. Test your trees on your platform, and create simpler trees if performance is low.
  • Don’t create too many leaves and branches, because this can reduce performance.
  • Each Terrain tile has settings for tree drawing, such as the distance from the camera where trees switch to billboard mode. These settings can impact the gaming experience when they create transitions that are visible to the player. Refer to the Terrain Settings reference for more information.

Additional resources

Create trees and leaves from meshes
Tree Hierarchy view UI reference