Version: Unity 6.7 Alpha (6000.7)
Language : English
Procedural Skybox Shader Material Inspector Window reference
Create and edit Terrains

Terrain

The Unity Editor includes a built-in set of Terrain features that you can use to add landscapes to your game. In the Unity Editor, you can create multiple Terrain tiles, adjust the height or appearance of your landscape, and add trees or grass to it. At runtime, Unity optimizes built-in Terrain rendering for efficiency. The pages in this section explain the built-in options available for Terrain and how to use them.

Topic Description
Create and edit Terrains Add and edit Terrain GameObjects
Create Neighbor Terrains Create adjacent Terrain tiles
Height Sculpt the terrain’s height with the built-in Terrain system and the Terrain Tools package
Textures and layers Paint textures on the terrain and combine them in layers
Brushes Understand Brushes and Brush settings
Add trees to the terrain Create and customize Trees
Animate trees with Wind Zones Simulate wind to animate trees on your Terrain.
Wind Zones Adjust Wind Zone settings
Grass and other details Add and remove paint details
Working with Heightmaps Import and export heightmaps
Terrain Settings reference Adjust the Terrain settings
Render Terrain with Shader Graph Use Shader Graph to create a new material for HDRP or URP terrains
Using Terrain at runtime Create Terrain dynamically at runtime

Additional resources

Procedural Skybox Shader Material Inspector Window reference
Create and edit Terrains