The Unity Editor includes a built-in set of Terrain features that you can use to add landscapes to your game. In the Unity Editor, you can create multiple Terrain tiles, adjust the height or appearance of your landscape, and add trees or grass to it. At runtime, Unity optimizes built-in Terrain rendering for efficiency. The pages in this section explain the built-in options available for Terrain and how to use them.
| Topic | Description |
|---|---|
| Create and edit Terrains | Add and edit Terrain GameObjects |
| Create Neighbor Terrains | Create adjacent Terrain tiles |
| Height | Sculpt the terrain’s height with the built-in Terrain system and the Terrain Tools package |
| Textures and layers | Paint textures on the terrain and combine them in layers |
| Brushes | Understand Brushes and Brush settings |
| Add trees to the terrain | Create and customize Trees |
| Animate trees with Wind Zones | Simulate wind to animate trees on your Terrain. |
| Wind Zones | Adjust Wind Zone settings |
| Grass and other details | Add and remove paint details |
| Working with Heightmaps | Import and export heightmaps |
| Terrain Settings reference | Adjust the Terrain settings |
| Render Terrain with Shader Graph | Use Shader Graph to create a new material for HDRP or URP terrains |
| Using Terrain at runtime | Create Terrain dynamically at runtime |