Version: Unity 6.7 Alpha (6000.7)
Language : English
Reference for metallic and specular values of real surfaces
Normal maps

Texture maps

Approaches for adding detail to the surface of a model.

Page Description
Normal mapsA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.
See in Glossary
Techniques for adding surface detail such as bumps, grooves, and scratches that catch the light.
Height maps Learn about shifting the areas of the visible surface texture, to achieve a surface-level occlusion effect.
Occlusion maps Learn about providing information about which areas of the model should receive high or low indirect lighting.
Add light emission to a material Make a material appear as a visible source of light in your scene.
Secondary Maps and Detail Mask Learn about creating sharp detail when a material is viewed up close.
Reference for metallic and specular values of real surfaces
Normal maps