Adding emission to a Material makes it appear as a visible source of light in your Scene. The Material emission properties control the color and intensity of light that the surface of a Material emits.
Emission is useful when you want some part of a GameObject to appear lit from the inside, such as the screen of a monitor, the disc brakes of a car braking at high speed, or glowing buttons on a control panel. GameObjects that use emissive Materials appear to remain bright even in dark areas of your Scene.
You can define basic emissive Materials with a single color and emission level. To make a Material emissive, enable the Emission checkbox. This exposes the Color and Global Illumination properties.