Resources for compiling shader variants in the background, and using placeholder shaders in the meantime.
| Page | Description |
|---|---|
| Introduction to asynchronous shader compilation | Learn about how asynchronous shader compilation works, and exceptions. |
| Enable or disable asynchronous shader compilation | Enable or disable asynchronous shader compilation in your project, for specific rendering calls, in a specific scope, or for specific Shader objects. |
| Detect asynchronous shader compilation | Monitor the state of asynchronous shader compilation, and perform operations when the state changes. |
| Avoid cyan placeholder shaders during asynchronous shader compilation | Configure your custom tools to draw something other than the placeholder shader for each material. |