Share and pin the properties of 2D Physics Core components, and configure global properties.
Note: This documentation is about using Pose, Area, and Constraint components. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.
| Topic | Description |
|---|---|
| Share properties across multiple 2D Physics Core components | Share the same properties across multiple 2D Physics Core components, using definition assets and geometry assets. |
| Pin properties in 2D Physics Core | Pin frequently used properties to the top of the Inspector window of a 2D Physics Core component, so you can edit them without expanding sections. |
| Attach custom data to 2D Physics Core objects | Attach values to 2D Physics Core objects so you can fetch them with the API later. |
| Configure global 2D Physics Core settings | To configure global settings for 2D Physics Core, create and assign a Physics Core Settings 2D asset. |
| 2D Physics Core preferences reference | Explore the properties you can use to configure how 2D Physics Core draws and edits physics objects in the Scene view. |