Version: Unity 6.7 Beta (6000.7)
Language : English
Physics Material 2D reference
Introduction to 2D Physics Core

2D physics with 2D Physics Core

Create and control a 2D physics scene using 2D Physics Core, which implements the U2D.Physics API.

Note: This documentation is about using Pose, Area, and Constraint components. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.

Topic Description
Introduction to 2D Physics Core Learn about how 2D Physics Core components work and how they differ from Rigidbody 2D and Collider 2D components.
Get started with 2D Physics Core Learn about 2D Physics Core and how to create a 2D physics scene.
Creating a scene with 2D Physics Core Create and debug a scene that uses 2D physics.
Connecting 2D Physics Core objects Connect 2D Physics Core objects together with Physics Constraint components, and explore the properties of each constraint type.
Configure 2D Physics Core scenes Share and pin the properties of 2D Physics Core components, and configure global properties.
Creating multiple simulation worlds with 2D Physics Core Create additional physics worlds so you can simulate separate groups of objects under different settings, such as gravity, in the same scene.
Collisions and interactions in 2D Physics Core Configure and detect collisions between 2D Physics Core objects, using contact filters, layers, and events.
Run 2D physics in 3D space with 2D Physics Core Create a 2D physics world at any angle in 3D space, instead of the traditional x, y plane that faces the camera.
Optimize 2D Physics Core with multithreading To improve the performance of 2D physics, run the simulation and your own code on multiple threads.

Additional resources

Physics Material 2D reference
Introduction to 2D Physics Core