Pin frequently used properties to the top of the Inspector window of a 2D Physics Core component, so you can edit them without expanding sections.
Note: This documentation is about using Pose, Area, and Constraint components. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.
Follow these steps:
Follow these steps: 1. Select the custom properties asset in the Project window. 1. Select Add Component Type, then select the 2D Physics Core component you want to pin properties for.
Select **Physics Area Group** to pin properties to every type of Physics Area component.
Use the following to edit the list of pinned properties:
Note: If you pin a property using a group, the property doesn’t also appear in the list for the individual component types in that group. Instead, Unity displays it as a read-only row, tagged with the group name, before that component type’s own list.
Follow these steps:
You can only make one custom properties asset active at a time.
Unity displays a panel marked with a pin icon (📌) at the top of the Inspector window for the component you selected. If the values come from a shared definition asset, Unity displays a Shared label next to the panel, and editing the property changes the value for every component that uses that definition asset.