Version: Unity 6.7 Beta (6000.7)
Language : English
Physics Simulation World asset reference
Introduction to collision in 2D Physics Core

Collisions and interactions in 2D Physics Core

Configure and detect collisions between 2D Physics Core objects, and check whether objects intersect.

Note: This documentation is about using Pose, Area, and Constraint components. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.

Topic Description
Introduction to collision in 2D Physics Core Understand how 2D Physics Core objects collide, including collision types, contact filters, and layers.
Configure collisions between 2D Physics Core objects Set which 2D Physics Core objects collide with each other, using contact filters and layers.
Detect contact between 2D Physics Core objects Detect when 2D Physics Core objects make contact, and respond to contact events and trigger events.

Additional resources

Physics Simulation World asset reference
Introduction to collision in 2D Physics Core