Configure and detect collisions between 2D Physics Core objects, and check whether objects intersect.
Note: This documentation is about using Pose, Area, and Constraint components. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.
| Topic | Description |
|---|---|
| Introduction to collision in 2D Physics Core | Understand how 2D Physics Core objects collide, including collision types, contact filters, and layers. |
| Configure collisions between 2D Physics Core objects | Set which 2D Physics Core objects collide with each other, using contact filters and layers. |
| Detect contact between 2D Physics Core objects | Detect when 2D Physics Core objects make contact, and respond to contact events and trigger events. |