Version: Unity 6.7 Beta (6000.7)
Language : English
Get started with 2D Physics Core
Physics Pose and Physics Area components

Creating a scene with 2D Physics Core

Create and debug a scene that uses 2D physics with 2D Physics Core components.

Note: This documentation is about using Pose, Area, and Constraint components. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.

Topic Description
Physics Pose and Physics Area components Understand the Physics Pose and Physics Area components you use to build 2D physics objects.
Add physics to a GameObject with 2D Physics Core To add physics to a GameObject, add a Physics Pose component to make the GameObject part of the 2D physics simulation, and one or more Physics Area components, which give it a shape.
Add physics to a sprite with 2D Physics Core To add physics to a sprite GameObject and match the shape of the sprite for collisions, add a Physics Area Sprite component.
Visualize and edit 2D Physics Core scenes To help you visualize 2D physics objects during development, Unity automatically draws the shapes you create with 2D Physics Core components in the Unity Editor.
Physics Pose component reference Explore the properties you can use to configure a Physics Pose component in a 2D Physics Core object.
Physics Area Capsule component reference Explore the properties you can use to configure a Physics Area Capsule component in a 2D Physics Core object.
Physics Area Circle component reference Explore the properties you can use to configure a Physics Area Circle component in a 2D Physics Core object.
Physics Area Composite component reference Explore the properties you can use to combine multiple shapes in a 2D Physics Core object.
Physics Area Contour component reference Explore the properties you can use to configure a Physics Area Contour component in a 2D Physics Core object.
Physics Area Path component reference Explore the properties you can use to configure a path in a 2D Physics Core object.
Physics Area Polygon component reference Explore the properties you can use to configure a Physics Area Polygon component in a 2D Physics Core object.
Physics Area Primitive component reference Explore the properties you can use to select a shape in a 2D Physics Core object.
Physics Area Segment component reference Explore the properties you can use to configure a Physics Area Segment component in a 2D Physics Core object.
Physics Area Sprite component reference Explore the properties you can use to configure a Physics Area Sprite component in a 2D Physics Core object.

Additional resources

Get started with 2D Physics Core
Physics Pose and Physics Area components