Note: This documentation is about using Pose, Area, and Constraint components. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.
To configure global settings for 2D Physics Core, create and assign a Physics Core Settings 2D asset. Follow these steps:
2D Physics Core now uses the settings in the asset.
To display and edit the settings, in the Project Settings window, select Physics Core 2D > Settings. For a full list of settings, refer to Physics Core 2D reference.
For more information about configuring each section of the settings, refer to the following: