Create additional physics worlds so you can simulate separate groups of objects under different settings, such as gravity, in the same scene.
Note: This documentation is about using Pose, Area, and Constraint components. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.
| Topic | Description |
|---|---|
| Create multiple simulation worlds with 2D Physics Core | Adjust the properties of the default world, or create, configure, and keep alive a world of your own. |
| Physics Simulation component reference | Explore the properties you can use to configure a Physics Simulation component in the Unity Editor. |
| Physics Simulation Definition asset reference | Explore the properties you can use to configure a Physics Simulation Definition asset in the Unity Editor. |
| Physics Simulation World asset reference | Explore the properties you can use to configure a Physics Simulation World asset in the Unity Editor. |