Version: Unity 6.7 Beta (6000.7)
Language : English
2D Physics Core preferences reference
Create multiple simulation worlds with 2D Physics Core

Creating multiple simulation worlds with 2D Physics Core

Create additional physics worlds so you can simulate separate groups of objects under different settings, such as gravity, in the same scene.

Note: This documentation is about using Pose, Area, and Constraint components. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.

Topic Description
Create multiple simulation worlds with 2D Physics Core Adjust the properties of the default world, or create, configure, and keep alive a world of your own.
Physics Simulation component reference Explore the properties you can use to configure a Physics Simulation component in the Unity Editor.
Physics Simulation Definition asset reference Explore the properties you can use to configure a Physics Simulation Definition asset in the Unity Editor.
Physics Simulation World asset reference Explore the properties you can use to configure a Physics Simulation World asset in the Unity Editor.

Additional resources

2D Physics Core preferences reference
Create multiple simulation worlds with 2D Physics Core