Version: Unity 6.1 Alpha (6000.1)
Language : English
Canvas Shader Graph
Prebuilt shaders in the Built-In Render Pipeline

Shaders in the Built-In Render Pipeline

Resources for using shaders in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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to create materials for real-world objects or particles.

Page Description
Prebuilt shaders Resources for using the Standard Shader, particle shaders or the Autodesk Interactive shader.
Replace shaders at runtime Change the shader that a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
uses to render certain geometry at runtime.
Writing custom shaders Resources for writing HLSL code and Surface ShadersA streamlined way of writing shaders for the Built-in Render Pipeline. More info
See in Glossary
in the Built-In Render Pipeline.

Additional resources

Canvas Shader Graph
Prebuilt shaders in the Built-In Render Pipeline