Format of a texture. Used when creating textures from scripts.
See Also: Texture2D.Texture2D, texture assets.
| Alpha8 |
Alpha-only texture format. |
| ARGB4444 |
A 16 bits/pixel texture format. Texture stores color with an alpha channel. |
| RGB24 |
A color texture format. |
| ARGB32 |
Color with an alpha channel texture format. |
| RGB565 |
A 16 bit color texture format. |
| DXT1 |
Compressed color texture format. |
| DXT5 |
Compressed color with alpha channel texture format. |
| RGBA4444 |
|
| PVRTC_RGB2 |
PowerVR (iOS) 2 bits/pixel compressed color texture format. |
| PVRTC_RGBA2 |
PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format. |
| PVRTC_RGB4 |
PowerVR (iOS) 4 bits/pixel compressed color texture format. |
| PVRTC_RGBA4 |
PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format. |
| ETC_RGB4 |
ETC (GLES2.0) 4 bits/pixel compressed RGB texture format. |
| ATC_RGB4 |
ATC (ATITC) 4 bits/pixel compressed RGB texture format. |
| ATC_RGBA8 |
ATC (ATITC) 8 bits/pixel compressed RGB texture format. |
| BGRA32 |
Format returned by iPhone camera. |
| ATF_RGB_DXT1 |
Flash-specific RGB DXT1 compressed color texture format. |
| ATF_RGBA_JPG |
Flash-specific RGBA JPG-compressed color texture format. |
| ATF_RGB_JPG |
Flash-specific RGB JPG-compressed color texture format. |