RuntimePlatform Enumeration

The platform application is running. Returned by Application.platform.

Note: The difference between using RuntimePlatform and Platform dependent Compilation is that using RuntimePlatform is evaluated at runtime while Platform dependent Compilation is evaluated at compile time. So if you can use platform dependent compilation, don't hesitate to use it. In most cases, you can get the same functionality using both, and using the defines will produce smaller and faster code, as you don't need to check at runtime. There are some cases where RuntimePlatform is needed, for example: if you need to check which platform you are running a webplayer you may check this at runtime.

Values
OSXEditor

In the Unity editor on Mac OS X.

OSXPlayer

In the player on Mac OS X.

WindowsPlayer

In the player on Windows.

OSXWebPlayer

In the web player on Mac OS X.

OSXDashboardPlayer

In the Dashboard widget on Mac OS X.

WindowsWebPlayer

In the web player on Windows.

WiiPlayer

In the player on Nintendo Wii.

WindowsEditor

In the Unity editor on Windows.

IPhonePlayer

In the player on the iPhone.

XBOX360

In the player on the XBOX360.

PS3

In the player on the Play Station 3.

Android

In the player on Android devices.

NaCl

Google Native Client.

FlashPlayer

Flash Player.