/ The maximum number of bones affecting a single vertex.
/ See Also: SkinnedMeshRenderer.quality.
Auto |
Chooses the number of bones from the number current QualitySettings. (Default) |
Bone1 |
Use only 1 bone to deform a single vertex. (The most important bone will be used). |
Bone2 |
Use 2 bones to deform a single vertex. (The most important bones will be used). |
Bone4 |
Use 4 bones to deform a single vertex. |