SkinQuality Enumeration

/ The maximum number of bones affecting a single vertex.

/ See Also: SkinnedMeshRenderer.quality.

Values
Auto

Chooses the number of bones from the number current QualitySettings. (Default)

Bone1

Use only 1 bone to deform a single vertex. (The most important bone will be used).

Bone2

Use 2 bones to deform a single vertex. (The most important bones will be used).

Bone4

Use 4 bones to deform a single vertex.