MeshTopology Enumeration

Topology of Mesh faces.

Normally meshes are composed of triangles (three vertex indices per face), but in some cases you might want to render complex things that are made up from lines or points. Creating a Mesh with that topology and using it to render is usually the most efficient way.

See Also: Mesh.SetIndices function.

Values
Triangles

Mesh is made from triangles.

Quads

Mesh is made from quads.

Lines

Mesh is made from lines.

LineStrip

Mesh is a line strip.

Points

Mesh is made from points.