Format of a RenderTexture.
See Also: RenderTexture.format, RenderTexture class.
| ARGB32 |
Color render texture format, 8 bits per channel. |
| Depth |
A depth render texture format. |
| ARGBHalf |
Color render texture format, 16 bit floating point per channel. |
| RGB565 |
Color render texture format. |
| ARGB4444 |
Color render texture format, 4 bit per channel. |
| ARGB1555 |
Color render texture format, 1 bit for Alpha channel, 5 bits for Red, Green and Blue channels. |
| Default |
Default color render texture format: will be chosen accordingly to Frame Buffer format and Platform. |
| DefaultHDR |
Default HDR color render texture format: will be chosen accordingly to Frame Buffer format and Platform. |
| ARGBFloat |
Color render texture format, 32 bit floating point per channel. |
| RGFloat |
Two color (RG) render texture format, 32 bit floating point per channel. |
| RGHalf |
Two color (RG) render texture format, 16 bit floating point per channel. |
| RFloat |
Scalar (R) render texture format, 32 bit floating point. |
| RHalf |
Scalar (R) render texture format, 16 bit floating point. |
| R8 |
Scalar (R) render texture format, 8 bit fixed point. |
| ARGBInt |
Four channel (ARGB) render texture format, 32 bit signed integer per channel. |
| RGInt |
Two channel (RG) render texture format, 32 bit signed integer per channel. |
| RInt |
Scalar (R) render texture format, 32 bit signed integer. |