In the player on the iPhone.
See Also: Platform dependent Compilation.
if (Application.platform == RuntimePlatform.IPhonePlayer)
Debug.Log("Do something special here!");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
if (Application.platform == RuntimePlatform.IPhonePlayer)
Debug.Log("Do something special here!");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
if Application.platform == RuntimePlatform.IPhonePlayer:
Debug.Log('Do something special here!')