RuntimePlatform.IPhonePlayer

RuntimePlatform.IPhonePlayer

Description

In the player on the iPhone.

See Also: Platform dependent Compilation.

JavaScript
    if (Application.platform == RuntimePlatform.IPhonePlayer)
Debug.Log("Do something special here!");

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
if (Application.platform == RuntimePlatform.IPhonePlayer)
Debug.Log("Do something special here!");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
if Application.platform == RuntimePlatform.IPhonePlayer:
Debug.Log('Do something special here!')