How far has the download progressed? [0...1].
In the webplayer this returns the progress of this level.
See Also: CanStreamedLevelBeLoaded function.
// Print on a guiText how much has been streamed level at index 1
// When finished streaming, print "Level 1 has been fully streamed!"
var percentageLoaded : float = 0;
function Update() {
if(Application.GetStreamProgressForLevel(1) == 1) {
guiText.text = "Level at index 1 has been fully streamed!";
} else {
percentageLoaded = Application.GetStreamProgressForLevel(1) * 100;
guiText.text = percentageLoaded.ToString();
}
}
How far has the download progressed? [0...1].
In the webplayer this returns the progress of this level.
See Also: CanStreamedLevelBeLoaded function.
// Print on a guiText how much has been streamed "Level1"
// When finished streaming, print "Level1 has been fully streamed!"
var percentageLoaded : float = 0;
function Update() {
if(Application.GetStreamProgressForLevel("Level1") == 1) {
guiText.text = "Level 1 has been fully streamed!";
} else {
percentageLoaded = Application.GetStreamProgressForLevel("Level1") * 100;
guiText.text = percentageLoaded.ToString();
}
}