The language the user's operating system is running in.
You can use this to automatically pick a localization for your content based on the user's system language.
// Prints to a guiText the actual language that the system is using.
guiText.text = Application.systemLanguage.ToString();
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
guiText.text = Application.systemLanguage.ToString();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
guiText.text = Application.systemLanguage.ToString()