Should the player be running when the application is in the background?
Default is false (application pauses when it is in background).
// Make the game run even when in background
Application.runInBackground = true;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Application.runInBackground = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Application.runInBackground = true