The total number of levels available (Read Only).
// Loads a random level
Application.LoadLevel (Random.Range(0, Application.levelCount-1));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Application.LoadLevel(Random.Range(0, Application.levelCount - 1));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Application.LoadLevel(Random.Range(0, (Application.levelCount - 1)))