Are we running inside the Unity editor? (Read Only)
Returns true if the game is being run from the Unity editor; false if run from any deployment target.
if (Application.isEditor) {
print("We are running this from inside of the editor!");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
if (Application.isEditor)
print("We are running this from inside of the editor!");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
if Application.isEditor:
print('We are running this from inside of the editor!')