Returns true when in any kind of player (Read Only).
Returns true in the Unity editor when in play mode.
if (Application.isPlaying) { print("In player or playmode"); }
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { if (Application.isPlaying) print("In player or playmode"); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): if Application.isPlaying: print('In player or playmode')