Returns true when in any kind of player (Read Only).
Returns true in the Unity editor when in play mode.
if (Application.isPlaying) {
print("In player or playmode");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
if (Application.isPlaying)
print("In player or playmode");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
if Application.isPlaying:
print('In player or playmode')