How many bytes have we downloaded from the main unity web stream (Read Only).
In the webplayer this returns the number of compressed bytes downloaded so far. In standalone player or the editor this always returns zero.
See Also: GetStreamProgressForLevel function.
// Prints to a GUIText how many bytes we have streamed.
function Update() {
guiText.text = "Streamed Bytes: " + Application.streamedBytes.ToString();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
guiText.text = "Streamed Bytes: " + Application.streamedBytes.ToString();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
guiText.text = ('Streamed Bytes: ' + Application.streamedBytes.ToString())