Contains the path to the game data folder (Read Only).
The value depends on which platform you are running on:
| Unity Editor: | <path tp project folder>/Assets |
|---|---|
| Mac player: | <path to player app bundle>/Contents |
| iPhone player: | <path to player app bundle>/<AppName.app>/Data |
| Win player: | <path to executablename_Data folder> |
| Web player: | The absolute url to the player data file folder (without the actual data file name) |
| Flash: | The absolute url to the player data file folder (without the actual data file name) |
// print the path to the data folder
print (Application.dataPath);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(Application.dataPath);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print(Application.dataPath)