Interpolates between from and to by t and normalizes the result afterwards.
This is faster than Slerp but looks worse if the rotations are far apart.
// Interpolates rotation between the rotations
// of from and to.
// (Choose from and to not to be the same as
// the object you attach this script to)
var from : Transform;
var to : Transform;
var speed = 0.1;
function Update () {
transform.rotation =
Quaternion.Lerp (from.rotation, to.rotation, Time.time * speed);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform from;
public Transform to;
public float speed = 0.1F;
void Update() {
transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, Time.time * speed);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public from as Transform
public to as Transform
public speed as single = 0.1F
def Update():
transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, (Time.time * speed))