Returns the euler angle representation of the rotation.
A rotation that rotates euler.z degrees around the z axis, euler.x degrees around the x axis, and euler.y degrees around the y axis (in that order).
// Create a rotation
var rotation = Quaternion.identity;
// Assign a rotation 30 degrees around the y axis
rotation.eulerAngles = Vector3(0, 30, 0);
// print the rotation around the y-axis
print(rotation.eulerAngles.y);