Quaternion.this [int index]

var this[index : int] : float

Description

Access the x, y, z, w components using [0], [1], [2], [3] respectively.

JavaScript
var p : Quaternion;
p[3] = 0.5; // the same as p.w = 0.5

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Quaternion p;
void Example() {
p[3] = 0.5F;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public p as Quaternion

def Example():
p[3] = 0.5F