Creates a rotation which rotates angle degrees around axis.
// Sets the transforms rotation to rotate 30 degrees around the y-axis
transform.rotation = Quaternion.AngleAxis(30, Vector3.up);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.rotation = Quaternion.AngleAxis(30, Vector3.up);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.rotation = Quaternion.AngleAxis(30, Vector3.up)