Creates a rotation which rotates from fromDirection to toDirection.
Usually you use this to rotate a transform so that one of its axes eg. the y-axis - follows a target direction toDirection in world space.
// Sets the rotation so that the transform's y-axis goes along the z-axis
transform.rotation = Quaternion.FromToRotation (Vector3.up, transform.forward);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.rotation = Quaternion.FromToRotation(Vector3.up, transform.forward);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.rotation = Quaternion.FromToRotation(Vector3.up, transform.forward)