Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).
// A rotation 30 degrees around the y-axis
var rotation = Quaternion.Euler(0, 30, 0);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Quaternion rotation = Quaternion.Euler(0, 30, 0);
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public rotation as Quaternion = Quaternion.Euler(0, 30, 0)
Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).
// A rotation 30 degrees around the y-axis
var rotation = Quaternion.Euler(Vector3(0, 30, 0));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0));
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public rotation as Quaternion = Quaternion.Euler(Vector3(0, 30, 0))