Returns the angle in degrees between two rotations a and b.
// Calculates the angle (degrees) between
// the rotation of this transform and target.
var target : Transform;
function Update () {
var angle : float = Quaternion.Angle(transform.rotation, target.rotation);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform target;
void Update() {
float angle = Quaternion.Angle(transform.rotation, target.rotation);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public target as Transform
def Update():
angle as single = Quaternion.Angle(transform.rotation, target.rotation)