Draw a Sphere. Pass this into handle functions.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Sphere Cap on the Scene View.
// Draw one sphere on each axis of any GameObject that has
// the "DummySphereCapScript.js" script attached.
@CustomEditor (DummySphereCapScript)
class SphereCap extends Editor {
var sphereSize : float = 1;
function OnSceneGUI () {
Handles.color = Color.red;
Handles.SphereCap(0,
target.transform.position + Vector3(5,0,0),
target.transform.rotation,
sphereSize);
Handles.color = Color.green;
Handles.SphereCap(0,
target.transform.position + Vector3(0,5,0),
target.transform.rotation,
sphereSize);
Handles.color = Color.blue;
Handles.SphereCap(0,
target.transform.position + Vector3(0,0,5),
target.transform.rotation,
sphereSize);
}
}
And the script attached to this Handle:
//DummySphereCapScript.js
Debug.Log("I have SphereCap Handles attached to this transform!");